package QuickHit2;
//级别类
public class Level {

	private int levelNo;//级别号
	private int strLength;//随机字符串的长度
	private int timeLimit;//输入的时间限制
	private int perScore;//每次挑战成功增加的分数
	private int strTimes;//通过本级别需要挑战的次数
	public int getLevelNo() {
		return levelNo;
	}
	public void setLevelNo(int levelNo) {
		this.levelNo = levelNo;
	}
	public int getStrLength() {
		return strLength;
	}
	public void setStrLength(int strLength) {
		this.strLength = strLength;
	}
	public int getTimeLimit() {
		return timeLimit;
	}
	public void setTimeLimit(int timeLimit) {
		this.timeLimit = timeLimit;
	}
	public int getPerScore() {
		return perScore;
	}
	public void setPerScore(int perScore) {
		this.perScore = perScore;
	}
	public int getStrTimes() {
		return strTimes;
	}
	public void setStrTimes(int strTimes) {
		this.strTimes = strTimes;
	}
	public Level() {
		super();
	}
	public Level(int levelNo, int strLength, int timeLimit, int perScore, int strTimes) {
		super();
		this.levelNo = levelNo;
		this.strLength = strLength;
		this.timeLimit = timeLimit;
		this.perScore = perScore;
		this.strTimes = strTimes;
	}
	
	
	
	
	
	
	
}
